3D & LENTICULAR PRINTS
3D effects technology and printing have fast become popular additions to promotional items and comics alike. Whether you’re looking for a unique cover, a nice bonus item for people who buy sets, or a specialty item to sell at conventions, we’ve got you covered.
3D Lenticular – This is a technology in which a lenticular lens is used to produce images with an illusion of depth, or the ability to change or move as the image is viewed from different angles. An example of this is when modern advertising graphics change their message depending on the viewing angle or create motion and depth. There are a number of types of lenticular applications that we can discuss that will shock and amaze you.
Holographic – Holographic technology utilize 3D models to create an image that has a true user-controlled range of movement in 3 dimensions, not just side-to-side or up-and-down the way Lenticular are presented.
3D Glasses – And of course, what comic book company could be complete without offering a wide range of custom-printed 3D glasses, including: anaglyph, polarized, active shutter, LCD, DLP and more. Whether you’re looking for a promotional giveaway or a high-end electronic item to market and sell, we can serve your needs.
Plastic Printing – We even work with plastic! We can produce plastic cards, packaging, trading cards, playing cards, promotional items, etc. Whatever your imagination can come up with, we’re happy to work with you on making it happen.
Sizes – We can handle sizes from small cards up to poster and print sizes for lenticular applications, and similar size ranges for holographic work.
Types of Lenticular – There are many types of lenticular applications including Animation (an image that moves or rotates), Flipping (a dramatic movement where an object disappears from one side and moves to another in 2 frames), Morphing (an object that cycles through 3-5 separate images), and Zooming (gradually coming closer and farther from an object as you move the lenticular image).
Images – Lenticulars can use as few as 2 frames and up to 5 for no additional cost. The more frames in an animation, morph or zoom... the more fluid the transitions will be.